Autodesk 3ds Max

Make professional looking 3D models with animations for games and movies. Created by Architecture For All.


Average Course Length

20 hours


Skill Level

Beginner


Pick a lesson


1: Welcome
2: Exercise File
3: Interface
4: Preference
5: Project Folder
6: Familiar
7: Creat Modify
8: Navigation
9: Hotkeys
10: Transforms
11: Axis Constraints
12: Shading Modes
13: Configure Viewport
14: Modeling Methods
15: Units Setup
16: Grid
17: Level of detail
18: Modefier Stack
19: Dependencies
20: Collapse Stack
21: SubObjects
22: Shapes
23: Lines
24: Editable Spline
25: Vertex Types
26: Lofting Vase
27: Loft Parameters
28: Editing Path
29: Loft SubObjects
30: Scale Deformation
31: Shell Modifier
32: Finishing
33: Setting Scene
34: Chamfer Box
35: Cloning Object
36: Array
37: Tape Helper
38: Grouping
39: Laying Out
40: Rectangle
41: Editable Spline
42: Sweep Modifier
43: Soft Select
44: Delete Mesh
45: Clearing SubObject
46: Random Noise
47: Instancing Modifiers
48: Editable PolyGraphite
49: Graphite Interface
50: SubObject
51: Selection Region
52: Caddy Extrude
53: Detail Remove Cut
54: Swift Loop
55: Constain SubObject
56: Attach
57: Bridge
58: Smooth Edges
59: Understanding SubDivision Surface
60: Box Convert to Poly
61: Symmetry
62: Turbo Smooth
63: Extrude Polygons
64: Rounding Out
65: Transform Center
66: Editing Edge Loops
67: Shaping the Model
68: Baking SubDivisions
69: Understand NURBS
70: NURBS Curves
71: Arcs and Lines
72: Convert Bezier to NURBS
73: Cloning SubObjects
74: Offset Curve
75: U-Loft Surface
76: Dependent Surface
77: Extrude Surface
78: Surface Approx
79: Set Up
80: Create Text
81: Apply Bevel
82: Bevel Parameters
83: Level of Detail
84: Deforming Bevel
85: Export Paths Illust
86: Import Illust
87: Material Editor
88: Navigating Compact
89: Scene Materials
90: Materials Type
91: Specular
92: Preview Active Shade
93: Opacify Refraction
94: Procedural Maps
95: Navigating Shader Trees
96: Managing Source Image Files
97: Tracking Scene Assets
98: Projecting
99: Real World Map
100: Reflection
101: Self Illuminated
102: Maping Bump
103: Instance Sample Slot
104: Display Layers
105: Free Camera
106: Moving Camera
107: Target Camera
108: Field of View
109: Aspect Ratio
110: CG Lighting
111: Object Shadow Properties
112: Spot Light
113: Intensity Color
114: Contrast and High Lights
115: Hotspot Fall Off
116: Shadow Type
117: Optimize Shadow Map
118: Optimize Area Shadow
119: Omni Lights
120: Extrude Object
121: Light Lister
122: Understanding Key Frames
123: Set Up Time
124: Set Key Filters
125: Create Key Frames Set Key
126: Edit Key Frames Timeline
127: Auto Key
128: Animation Passes
129: Dope Sheet
130: Curve Editor
131: Cycle and Extrapolate
132: Understanding Hierarches
133: Understand Coordinate
134: Control Rotation
135: Pivot Points
136: Locking Transforms
137: Linking Objects
138: Schematic View
139: Solving Problems with Scale
140: Understanding Controllers
141: Constain to Path
142: Assign Link Constain
143: Add Link Target
144: Animate Constained Object
145: Understand Image Sequence
146: Render Set Up
147: File Output
148: Goodbye