Cocos Console Compile Command

  • Sonar Systems admin
    Likes 1

    Problem Description

    With the newer versions of Cocos2d-x and Cocos2d-JS the Cocos Console will be more mandatory than ever.

     

    Let’s learn how to compile using the Cocos Console.

    Solution Description

    -p is the platform [mac, ios, web, android, win32]
    -m is the mode [debug, release] (this is optional and if ommitted the mode is set to debug)
    -s is the project directory (can be ommitted if you cd to the project directory first)
    -o is the output directory (can be ommitted if you cd to the project directory first)

     

    cocos compile -s /Users/sonarsystems/Desktop/Game1 -p mac -m release -o /Users/sonarsystems/Desktop/Output

    cocos compile -p mac -m release

     


    Quiet - reduces output to the console
    ---------------------------------------------------
    cocos compile -q -s /Users/sonarsystems/Desktop/Game1 -p mac -m release -o /Users/sonarsystems/Desktop/Output

    cocos compile -q -p mac -m release

  • fechox
    Likes 2

    Thanks for this, I’m moving away from the Cocos IDEs as it seems that they wiill not be developed any further.

    Sorry for my ignorance, but what would be the command for generating a signed apk for a game written in JS?


    This reply has been verified.
  • Sonar Systems admin
    Likes 1

    It’s the same :D

  • fechox
    Likes 0

    Ok, thanks!


    This reply has been verified.

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